SimpleBreathHandler MonoBehaviour
Overview
The SimpleBreathHandler is attached to a character to give them a constant breathing rate. This is used to drive the BreathingEffect procedural animation on weapons. You can alternatively use a StaminaSystem behaviour for a more complex breathing system that adapts to character fatigue.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Breath Interval | Float | The time in seconds between breaths. |
| Breath Strength | Float | The strength of the character's breathing (0 = non-existant, 1 = heaving/panting). |