BasicDamageHandler MonoBehaviour
Overview
The BasicDamageHandler behaviour takes damage and passes it to a parent HealthManager.
Note
A damage handler needs to be added to an object with a collider, which uses a layer that the NeoFPS compatible weapons, etc can detect.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Multiplier | Float | The value to multiply any incoming damage by. Use to reduce damage to areas like feet, or raise it for areas like the head. |
| Critical | Boolean | Does the damage count as critical. Used to change the feedback for the damage taker and dealer. |