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    HealZone MonoBehaviour

    Overview

    The HealZone behaviour restores health to a character over time whilst they are inside it. It is used alongside a CharacterTriggerZone, so it should be placed on a GameObject on the TriggerZones layer with a collider with IsTrigger set to true.

    Inspector

    HealZone

    Properties

    Name Type Description
    Health Per Second Float The amount of health to apply to the player character per second.

    See Also

    Health and Damage

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