HealZone MonoBehaviour
Overview
The HealZone behaviour restores health to a character over time whilst they are inside it. It is used alongside a CharacterTriggerZone, so it should be placed on a GameObject on the TriggerZones layer with a collider with IsTrigger set to true.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Health Per Second | Float | The amount of health to apply to the player character per second. |