InteractivePickup MonoBehaviour
Overview
The InteractivePickup behaviour is an object that must be interacted with to pick up and add an item to the character inventory.
Inspector

Properties
The InteractiveMultiPickup inherits from the InteractiveObject. Check the reference for information on its properties.
| Name | Type | Description |
|---|---|---|
| Root | Transform | The root object (destroyed when the item is picked up). |
| Item | FpsInventoryItem | The item prefab to add to the character inventory. |
| Additional Items | FpsInventoryItem Array | Optional items that will only be picked up if the main item is. These do not affect whether the pickup is destroyed or deactivated once the main item is. |