ParticleSystemHitFxBehaviour MonoBehaviour
Overview
The ParticleSystemHitFxBehaviour ties together a number of particle systems to create surface impact effects.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Chips System | ParticleSystem | The particle system for chunks of surface material (eg. wood splinters, paint chips). |
| Default Chip Count | Int | The number of chip particles for a bullet hit with size 1. |
| Dust System | ParticleSystem | The particle system for fine dust spray or similar. |
| Default Dust Count | Int | The number of dust particles for a bullet hit with size 1. |
| Decal System | ParticleSystem | The particle system used to place a decal. |
| Default Decal Size | Float | The amount of deflection for the hit system (0 follows the impact normal, 1 follows the reflected impact ray). |
| Max Range | Float | The maximum distance from the player camera that the effect will be shown. |
| Deflection | Float | The amount of deflection for the hit system (0 follows the impact normal, 1 follows the reflected impact ray). |
| Surface Offset | Float | The distance from the surface to place the decal (prevents z-fighting). |