⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    PooledObjectHitFxBehaviour MonoBehaviour

    Overview

    The PooledObjectHitFxBehaviour spawns an object at the hit location & rotation using the NeoFPS pooling system. This can be used with a TemporaryPooledObject to ensure the spawned object is returned to the pool after a brief delay.

    Inspector

    PooledObjectHitFxBehaviour

    Properties

    Name Type Description
    Prototypes PooledObject The pooled objects to choose from.
    Max Range Float The maximum distance from the player camera that the effect will be shown.

    See Also

    Surfaces

    SurfaceHitFxData

    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX