PooledObjectHitFxBehaviour MonoBehaviour
Overview
The PooledObjectHitFxBehaviour spawns an object at the hit location & rotation using the NeoFPS pooling system. This can be used with a TemporaryPooledObject to ensure the spawned object is returned to the pool after a brief delay.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Prototypes | PooledObject | The pooled objects to choose from. |
| Max Range | Float | The maximum distance from the player camera that the effect will be shown. |