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    ObjectLifecycleManager MonoBehaviour

    Overview

    The ObjectLifecycleManager is used to manage the active state of attached objects.

    Inspector

    ObjectLifecycleManager

    Properties

    Name Type Description
    Active On Enabled Boolean Should all the attached objects be enabled when this is.
    Active On Disabled Boolean Should all the attached objects be disabled when this is.
    Objects GameObject Array The objects being managed.

    See Also

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