ObjectLifecycleManager MonoBehaviour
Overview
The ObjectLifecycleManager is used to manage the active state of attached objects.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Active On Enabled | Boolean | Should all the attached objects be enabled when this is. |
| Active On Disabled | Boolean | Should all the attached objects be disabled when this is. |
| Objects | GameObject Array | The objects being managed. |