AnimStateObjectActivator StateMachineBehaviour
Overview
This is used to control when gameobjects are active from within an animation graph. For example, controlling a shotgun shell's visibility during a reload animation.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Object Path | String | The path to the relevant object in the object hierarchy the animator is attached to. |
| Active On Enter | Boolean | Should the object be active when the animation state is entered. |
| Active On Exit | Boolean | Should the object be active when the animation state is exited. |
| Start Offset Normalised | Float | The normalised offset (0 to 1) from entry of the state for the object state to be changed (0 is the start, 1 is the end). |
| End Offset Normalised | Float | The normalised offset (0 to 1) from the end of the state for the object state to be changed (0 is the end, 1 is the start). |