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    CharacterMovementSway MonoBehaviour

    Overview

    The CharacterMovementSway behaviour adds an offset to the held weapon based on the character's velocity. This can help exaggerate movement and make the weapon feel more dynamic.

    Inspector

    CharacterMovementSway

    Properties

    Name Type Description
    Damping Time Float Approximately the time it will take to reach the target sway. A smaller value will reach the target faster.
    Aiming Multiplier Float A multiplier applied to the offset when aiming down sights. This helps make the weapon more controlled

    There are also 4 sway limit sections - one for each direction. When moving diagonally, the sway will blend between the closest 2. Each of these section has the following properties:

    Name Type Description
    Offset Vector The position offset to apply to the weapon when at or above the target speed for this direction.
    Roll Float The rotation around the weapon's forward axis when at or above the target speed for this direction.
    Speed Float The speed in this direction at or above which the full offset and roll will be applied.

    See Also

    Additive Transforms

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