HolographicSightSRP MonoBehaviour
Overview
The HolographicSightSRP behaviour is a modified version of the HolographicSight that works with the new URP and HDRP shaders. These don't use stencils like the built-in pipeline version, but project the reticule as part of the glass itself.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Renderer | Renderer | The renderer with the holographic sight or red dot sight material (from the shader graph) attached. |
| Material Index | Integer | The index of the material with the holographic sight or red dot sight shader. |
| Reticule Color | Color | The base colour of the reticule. |
| Reticule Position | Transform | A proxy transform that specifies where the reticule will appear in the object's space. |
| Reticule Distance | Float | A forwards (Z axis in the object's local space) offset for the reticule to project it in front of the sight. |
| Reticule Size | Float | The size of the reticule. |
| Brightness Settings | Float Array | A series of brightness values that can be cycled through with the Optics Brightness +/- inputs. |
| Brightness Setting | int | The index of the starting brightness setting from the above array. |