FpsInventoryWieldable MonoBehaviour
Overview
The FpsInventoryWieldable behaviour is an inventory item that can be held in the hands and used, such as a weapon.
Inspector

Properties
The FpsInventoryWieldable behaviour inherits from the FpsInventoryItem. Check the reference for information on its properties.
| Name | Type | Description |
|---|---|---|
| Inventory ID | ID Picker | The inventory item key. Clicking this button will open the inventory database item picker. |
| Display Image | Sprite | The image to use in the inventory HUD. |
| Quick Slot | Int | The quick slot the item should be placed in. If you are using a stacked inventory, remember that each stack is 10 slots (0-9 = stack 1, 10-19 = stack 2, etc). |
| Max Quantity | Int | The maximum quantity you can hold. |
| Deselect Action | Dropdown | What to do when the weapon is deselected. Available options are: Disable Game Object, Disable Wieldable Component and Nothing. |
| On Select | Unity Event | An event called when the wieldable is selected. Use this to enable components, etc. |
| On Deselect | Unity Event | An event called when the wieldable is deselected. Use this to disable components, etc. |
| Drop Object | FpsInventoryWieldableDrop | The prefab to spawn when the wieldable item is dropped. |