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    SpineAim MotionGraphBehaviour

    Overview

    The SpineAim behaviour connects to a character's ProceduralSpineAimMatcher component and enables or disables the spine rotation offsets that are used to match the aim direction.

    Inspector

    SpineAim Behaviour

    Properties

    Name Type Description
    On Enter Float How the character's spine aim matching should be set on entering the state or sub-graph.
    In/Out Time Float The time taken to blend in or out the spine rotations on entry.
    On Exit Float How the character's spine aim matching should be set on exiting the state or sub-graph.
    In/Out Time Float The time taken to blend in or out the spine rotations on exit.

    See Also

    First Person Body

    ProceduralSpineAimMatcher

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