SpineAim MotionGraphBehaviour
Overview
The SpineAim behaviour connects to a character's ProceduralSpineAimMatcher component and enables or disables the spine rotation offsets that are used to match the aim direction.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| On Enter | Float | How the character's spine aim matching should be set on entering the state or sub-graph. |
| In/Out Time | Float | The time taken to blend in or out the spine rotations on entry. |
| On Exit | Float | How the character's spine aim matching should be set on exiting the state or sub-graph. |
| In/Out Time | Float | The time taken to blend in or out the spine rotations on exit. |