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    FpsKeyBindings ScriptableObject

    Overview

    The FpsKeyBindings scriptable object specifies the default input key bindings settings and loads / saves them to a .settings file on disk for player editing.

    Inspector

    FpsKeyBindings ScriptableObject

    The Delete User Settings button is used to delete the settings file that was generated by running the game. If the settings file exists then it will override the settings specified in this asset, so this can be useful if you have changed or added default settings.

    Properties

    No properties are exposed in the inspector. The default key bindings are specified in the NeoFpsInputManager instead.


    See Also

    Unity Input Settings

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