AccuracyOnlyRecoilHandler MonoBehaviour
Overview
The AccuracyOnlyRecoilHandler module modifies the accuracy of the weapon with each shot.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Start Active | Boolean | Should this module register as the active recoil handler immediately on start. |
| Activation Mode | Dropdown | How does module activation work. Options are: Component means the component will be enabled / disabled - use this when you have multiple modules on an object such as the firearm root. GameObject activates / deactivates the object - use this for attachments where you want the geo to appear/disappear. |
| On Recoil | UnityEvent | An event that fires every time the weapon recoils. |
| Hip Accuracy Kick | Float | The accuracy decrement per shot in hip fire mode (accuracy has a 0-1 range). |
| Hip Accuracy Recover | Float | The accuracy recovered per second in hip fire mode (accuracy has a 0-1 range). |
| Sighted Accuracy Kick | Float | The accuracy decrement per shot in sighted fire mode (accuracy has a 0-1 range). |
| Sighted Accuracy Recover | Float | The accuracy recovered per second in sighted fire mode (accuracy has a 0-1 range). |