ContinuousTrigger MonoBehaviour
Overview
The ContinuousTrigger module fires each frame. This is useful for modelling weapons such as flamethrowers, or beam weapons thatfire until you release the trigger again.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Start Active | Boolean | Should this module register as the active trigger immediately on start. |
| Activation Mode | Dropdown | How does module activation work. Options are: Component means the component will be enabled / disabled - use this when you have multiple modules on an object such as the firearm root. GameObject activates / deactivates the object - use this for attachments where you want the geo to appear/disappear. |
| Trigger Hold Anim Key | String | The AnimatorController bool property key to set while the trigger is pressed. |