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    FirearmAnimEventsHandler MonoBehaviour

    Overview

    The FirearmAnimEventsHandler behaviour is used to catch events fired from the Animator attached to this game object. This enables specific triggers to be synced with animation and then feed back to the firearm.

    The currently captured events are:

    public void WeaponRaised ()

    public void FirearmReloadPartial (int count)

    public void FirearmReloadComplete ()

    public void FirearmEjectShell ()

    Inspector

    FirearmAnimEventsHandler

    Properties

    The FirearmAnimEventsHandler behaviour has no properties exposed in the inspector.


    See Also

    Modular Firearms

    Unity Animator

    Unity Animation Events

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