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    FirearmTransformMatchSetter MonoBehaviour

    Overview

    The FirearmTransformMatchSetter behaviour is attached to a firearm object. When that firearm is added to a character and equipped it will set the transforms of the TransformMatcher additive effect attached to the character head. This can be used to sync the character head movement to animations attached to the head, while still allowing additive effects such as recoil and shake.

    Inspector

    FirearmTransformMatchSetter

    Properties

    Name Type Description
    Target Transform The target transform to match.
    Relative To Transform The transform to use when calculating the offset of the target transform.
    Weight Float The strength of the effect. 1 matches the movement absolutely, while 0 is no movement.

    See Also

    Modular Firearms

    TransformMatcher

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