⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    HitscanShooter MonoBehaviour

    Overview

    The HitscanShooter module raycasts directly out from the muzzle of the gun based on the current accuracy.

    Inspector

    HitscanShooter

    Properties

    Name Type Description
    Start Active Boolean Should this module register as the active shooter immediately on start.
    Activation Mode Dropdown How does module activation work. Options are: Component means the component will be enabled / disabled - use this when you have multiple modules on an object such as the firearm root. GameObject activates / deactivates the object - use this for attachments where you want the geo to appear/disappear.
    Max Distance Float The maximum distance that the weapon will register a hit.
    Muzzle Tip Transform The transform that the bullet actually fires from.
    Layers LayerMask The physics collision layers the shot can hit.
    Minimum Spread Float The minimum accuracy spread (in degrees) of the weapon.
    Maximum Spread Float The maximum accuracy spread (in degrees) of the weapon
    Use Camera Aim Dropdown When set to use camera aim, the gun first casts from the FirstPersonCamera's aim transform, and then from the muzzle tip to that point to get more accurate firing. Options are: HipFireOnly, HipAndAimDownSights, AimDownSightsOnly, Never.
    Tracer Prototype Pooled Object The optional pooled tracer prototype to use (must implement the IPooledHitscanTrail interface).
    Tracer Size Float The size (thickness/radius) of the tracer line.
    Tracer Duration Float How long should the tracer object stay visible.

    See Also

    Modular Firearms

    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX