ModularFirearmAmmoPickup MonoBehaviour
Overview
The ModularFirearmAmmoPickup behaviour is used in tandem with the ModularFirearmDrop when a character drops the weapon they are holding. It takes the magazine ammo count from the weapon as it is dropped, so that no extra ammo is spawned or lost.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Weapon Pickup | InteractablePickup | The pickup attached to the weapon drop. |
| Ammo Object | FpsInventoryAmmo | The ammo inventory item. |
| Display Mesh | GameObject | The display mesh for the weapon magazine. Will be hidden when the ammo is collected. |
| Collider Delay | Float | The delay before the ammo collider is enabled. Prevents the character dropping the weapon collecting the ammo immediately. |