NoisyLineHitscanTrail MonoBehaviour
Overview
The NoisyLineHitscanTrail behaviour is used to display the trajectory of a hitscan shooter using a line renderer. The points of the line are driven by a particle system which applies noise over time, making the line drift over time.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Points Per Meter | Float | The number of particles per meter of trail. Used for the emit count to ensure a predictable density. |
| Max Points | Integer | The maximum number of points for the line. |
| End Size Multiplier | Float | The line width once the trail dies. |
| Random U Offset | Float | Randomise the texture's U mapping 0-1. Requires the material to have an "_OffsetU" property accessible via property block |