PooledExplosion MonoBehaviour
Overview
The PooledExplosion behaviour manages the lifecycle of a pooled particle object, and handles applying damage and force to items in its area of effect.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Collision Layers | Float | The valid collision layers the explosion will affect. |
| Query Trigger Colliders | Boolean | Should the explosion be tested against trigger colliders. |
| Lifetime | Float | Duration the object should remain active before being returned to the pool. |
| Printable Name | Float | A description of the damage, used when logging and displaying game events. |
| Damage Type | Float | The damage type the explosion applies (enables filtering damage types). |
| Radius | Float | The radius of the explosion. |
| Shake Strength | Float | The strength of the camera (and other) shake due to the explosion. |
| Shake Inner Radius | Float | The inner shake radius of the explosion. Any shake handlers within this radius will be affected at full strength, falling off to 0 outside this based on the falloff distance. |
| Shake Falloff Distance | Float | The distance beyond the inner radius where the shake effect drops off to 0. |
| Shake Duration | Float | The duration of the shake effect. |