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    RandomObjectMuzzleEffect MonoBehaviour

    Overview

    The RandomObjectMuzzleEffect module enables one out of a pool of game objects each shot, and then disables it again after a brief wait.

    Inspector

    RandomObjectMuzzleEffect

    Properties

    Name Type Description
    Start Active Boolean Should this module register as the active muzzle effect immediately on start.
    Activation Mode Dropdown How does module activation work. Options are: Component means the component will be enabled / disabled - use this when you have multiple modules on an object such as the firearm root. GameObject activates / deactivates the object - use this for attachments where you want the geo to appear/disappear.
    Muzzle Flashes GameObject Array The muzzle flash game objects.
    Muzzle Flash Duration Float The duration the flash should remain active. Keep this longer for objects with particle effects.
    Firing Sounds AudioClip Array The audio clips to use when firing. Chosen at random.

    See Also

    Modular Firearms

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