AdditiveKicker MonoBehaviour
Overview
The additive kicker is used to knock the camera or object and then spring back. Pair it with CharacterImpactKicker and KickerImpactHandler behaviours in order to consume character impact events.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Lead In | Float | The time taken to ease into the kick. |
| Return Spring | AnimationCurve | The return spring is an animation curve that dictates how the kicker returns from the kick angle/position (1 on the y-axis) to its original state (0 on the y axis). |