CharacterEventKickTrigger MonoBehaviour
Overview
The CharacterEventKickTrigger consumes character impact events such as landings and bullet hits, and uses them to drive an additive kicker effect.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Kicker | AdditiveKicker | The additive kicker used to react to the force. |
| Kick Duration | Float | The time taken to recover from the kick. |
| Max Kick Distance | Float | The downward position kick distance at max impulse. |
| Max Kick Angle | Float | The forward kick angle at max impulse. |
| Min Ground Impact | Float | A ground impact impulse with magnitude lower than this will be ignored. |
| Max Ground Impact | Float | The ground impact impulse magnitude that gives the maximum kick. |
| Min Head Impact | Float | A head impact impulse with magnitude lower than this will be ignored. |
| Max Head Impact | Float | The head impact impulse magnitude that gives the maximum kick. |
| Min Body Impact | Float | A body impact impulse with magnitude lower than this will be ignored. |
| Max Body Impact | Float | The body impact impulse magnitude that gives the maximum kick. |