RotationBob MonoBehaviour
Overview
The RotationBob behaviour is used to apply a bob effect to the player character's weapon. The bob syncs steps with the PositionBob effect and the various sprint handlers. Rotation bob should be used sparingly and not applied to the character body or head as it can be very disorientating.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Rotation Range | Vector | The maximum rotation on each axis at the peak of the bob. Negative values essentially offset the timing for that access to the other foot. |
| Bob Curve | [AnimationCurve][unity-animationcurve] | The curve over one step cycle for the bob effect. |
| Min Lerp Speed | Float | At or below this speed the bob will be scaled to zero. |
| Max Lerp Speed | Float | At or above this speed the bob will have its full effect. |