PositionBob MonoBehaviour
Overview
The PositionBob behaviour is used to apply a bob effect to the player character's head and weapon. The bob syncs steps with the RotationBob effect and the various sprint handlers. It can also blend the bob effect between the head and weapon object to keep a consistent effect while reducing head movement for people that find it causes them motion sickness. This is controlled via the head bob setting in the FpsGameplaySettings.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Bob Data | PositionBobData | The bob animation data, shared between the head and the item/weapon. |
| Bob Type | Dropdown | Is this bob being applied to the head or the item (allows the effect to blend between the 2 with similar results based on game settings). |
| Min Lerp Speed | Float | At or below this speed the bob will be scaled to zero. |
| Max Lerp Speed | Float | At or above this speed the bob will have its full effect. |