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    ElevatorController MonoBehaviour

    Overview

    The ElevatorController behaviour manages a single elevator.

    An elevator also requires an ElevatorMovingPlatform to function. This acts as the cab or platform and actually moves between floors.

    Each floor has a door that will be opened when the elevator cab arrives at that floor. If that door is a SlidingDoor behaviour, then the cab's door geometry can be added to every floor as a door section. This means that the cab's inner doors will open in sync with the relevant floor's outer doors.

    The ElevatorController exposes the PressFloorButton(int floorIndex) function. This can be attached to InteractiveObject events for the exterior call buttons and the cab interior floor buttons. If the current floor button is pressed the doors will open for a set time. If another floor button is pressed the doors will close, the cab will move to the correct floor, and then the doors will open for a set time.

    Inspector

    ElevatorController

    Properties

    Name Type Description
    Starting Floor Int The floor the elevator cab starts on. It is best to move the cab to this position in the editor to prevent it jumping there instantly which can cause problems if there are dynamic objects in the cab.
    Cab Speed Float The movement speed of the cab.
    Cab Open Delay Float The dlay between reaching a floor and opening the doors.
    Floor Height Float The distance between floors.
    Door Open Duration Float The duration the elevator doors will remain open unless interrupted.
    Cab ElevatorMovingPlatform The moving platform of the elevator cab.
    Floors Door Array The doors for each floor (will accept any door that inherits from DoorBase).
    On Floor Change UnityEvent An event that is invoked every time the cab switches floors. Useful for any elevator readout or chime.

    See Also

    Doors

    ElevatorMovingPlatform

    SlidingDoor

    InteractiveObject

    Unity Events

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