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    LockPickPopupUI MonoBehaviour

    Overview

    The LockPickPopupUI behaviour is attached to an object with a trigger collider. It will open the specified door when a character enters, and close it when they leave.

    Inspector

    LockPickPopupUI

    Properties

    Name Type Description
    Difficulty Text Text The UI text element that will show the difficulty rating of the lock.
    Difficulty String String The pick difficulty prefix.
    Pick Count Group GameObject The parent object of the UI elements that show the pick count. If the lock does not use inventory picks, this object and its children will be hidden.
    Pick Count Text Text The text readout for the remaining pick count.
    Pick String String The pick count prefix string.

    See Also

    Doors

    Sample UI

    LockpickPopup3D Behaviour

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