LockPickPopupUI MonoBehaviour
Overview
The LockPickPopupUI behaviour is attached to an object with a trigger collider. It will open the specified door when a character enters, and close it when they leave.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Difficulty Text | Text | The UI text element that will show the difficulty rating of the lock. |
| Difficulty String | String | The pick difficulty prefix. |
| Pick Count Group | GameObject | The parent object of the UI elements that show the pick count. If the lock does not use inventory picks, this object and its children will be hidden. |
| Pick Count Text | Text | The text readout for the remaining pick count. |
| Pick String | String | The pick count prefix string. |