WieldableItemBodyAnimOverrides MonoBehaviour
Overview
The WieldableItemBodyAnimOverrides behaviour is added to wieldable items, such as weapons, and overrides the animations on the wielding character's body when the item is selected. The animations to override must be exposed using a FirstPersonCharacterAnimationProfile asset.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Character Profile | FirstPersonCharacterAnimationProfile | The animation profile for the character body. This is a specific set of animations that have been exposed to override. |
Below the character profile property will be a list of Animation Clip properties with names matching the animations in the profile. A different profile will likely have different animation names.