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    CameraPulseFoV MotionGraphBehaviour

    Overview

    The CameraPulseFoV behaviour can apply a brief pulsed multiplier to the player camera's field of view. This is great for quick acceleration and impact effects.

    Inspector

    CameraPulseFoV

    Properties

    Name Type Description
    When Dropdown When should the camera FoV pulse be triggered.
    FovMultiplier Float The FoV multiplier to apply to the camera when the animation curve Y-axis is at 1.
    PulseDuration Float The duration in seconds for the pulse to last.
    PulseCurve Animation Curve A curve for the strength of the pulse. X is normalised time. Y = 0 means the FoV is 1x (no effect), Y = 1 means the FoV is the target FoV multiplier.

    See Also

    MotionController

    Additive Transforms and Effects

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