CameraPulseFoV MotionGraphBehaviour
Overview
The CameraPulseFoV behaviour can apply a brief pulsed multiplier to the player camera's field of view. This is great for quick acceleration and impact effects.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| When | Dropdown | When should the camera FoV pulse be triggered. |
| FovMultiplier | Float | The FoV multiplier to apply to the camera when the animation curve Y-axis is at 1. |
| PulseDuration | Float | The duration in seconds for the pulse to last. |
| PulseCurve | Animation Curve | A curve for the strength of the pulse. X is normalised time. Y = 0 means the FoV is 1x (no effect), Y = 1 means the FoV is the target FoV multiplier. |