ConstrainCameraPitch MotionGraphBehaviour
Overview
The ConstrainCameraPitch behaviour is used to constrain the player character's camera to a specific pitch range direction while inside a motion state.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Min Pitch Constraint | Dropdown | What is the minimum pitch based on. Value is a specific angle from the horizontal plane. Parameter is an angle set in a float parameter. GroundSlope is an angle from the ground plane in the current direction. |
| Minimum Pitch | Float | The minimum angle the camera can look down. This property will only be visible if the constraint is set to Value. |
| Min Pitch Parameter | FloatParameter | A float parameter representing the minimum angle the camera can look down. This property will only be visible if the constraint is set to Parameter. |
| Min Ground Offset | Float | The angle from the ground plane (based on the current ground contact) that will be the minimum angle the camera can look down. This property will only be visible if the constraint is set to GroundSlope. |
| Max Pitch Constraint | Dropdown | What is the maximum pitch based on. Value is a specific angle from the horizontal plane. Parameter is an angle set in a float parameter. GroundSlope is an angle from the ground plane in the current direction. |
| Maximum Pitch | Float | The maximum angle the camera can look up. This property will only be visible if the constraint is set to Value. |
| Max Pitch Parameter | FloatParameter | A float parameter representing the maximum angle the camera can look down. This property will only be visible if the constraint is set to Parameter. |
| Max Horizon Offset | Float | The angle from the ground plane (based on the current ground contact) that will be the maximum angle the camera can look down. This property will only be visible if the constraint is set to GroundSlope. |