Dodge MotionGraphState
Overview
The dodge state adds a simple directional impulse to the character for a single tick and then sets its completed flag. You should add an out-bound connection from this state that uses the CompletedCondition, connecting to an airborne state.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Vertical Speed | Float Data | The vertical dodge speed. This can either be set as a value, or by referencing a float data entry. |
| Horizontal Speed | Float Data | The horizontal dodge speed. This can either be set as a value, or by referencing a float data entry. |
| Dodge Direction Parameter | IntParameter | The dodge direction is a simple compass heading relative to the character's forward direction. It is set in one of the graph properties and conforms to the following:
|
| Minimum Distance | Float | The minimum distance the state should attempt to move before completing. This prevents a very small fixed time step causing the movement to be too small to overcome ground snapping / detection. |