MaintainVelocity MotionGraphState
Overview
The MaintainVelocity state is a utility state that simply moves the character at the same velocity as last frame. This will be affected by collisions.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Ground Snapping | Boolean | Should ground snapping be applied. |
| Apply Gravity | Boolean | Should gravity force be applied. |
| Ignore Platforms | Boolean | Should the character inherit movement from platforms it's touching. |