MatchTransform MotionGraphState
Overview
The MatchTransform state makes the character move as though it is attached to a transform in the scene. This allows you to sync the character to animated cut-scenes or create complex on-rails movement systems for certain situations.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Target Transform | Transform Parameter | The transform to match to. |
| Matching Mode | Dropdown | What transform components to match. Options are: Position (match the position but ignore rotation), PositionAndUp (match the position and keep the character up-vector aligned but ignore yaw), PositionAndDirection (match position and yaw direction or heading, but maintain the character's up vector), and All (match position, up vector and heading). |
| Blend In Time | Float | The time taken to blend from current position and velocity to match the transform. |
| Disable Collisions | Boolean | Should collisions be disabled for the duration of the movement. |