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    Movement MotionGraphState

    Overview

    The movement state handles basic ground based movement such as walking, sprinting and sneaking.

    Inspector

    Movement State

    Properties

    Name Type Description
    Top Speed Float Data The top movement speed (for keyboard input or max analog input). This can either be set as a value, or by referencing a float data entry.
    Strafe Multiplier Float Data The multiplier applied to the max movement speed when strafing. This can either be set as a value, or by referencing a float data entry.
    Reverse Multiplier Float Data The multiplier applied to the max movement speed when moving in reverse. This can either be set as a value, or by referencing a float data entry.
    Acceleration Float Data The maximum acceleration. This can either be set as a value, or by referencing a float data entry.
    Deceleration Float Data The maximum deceleration (when no input is applied). This can either be set as a value, or by referencing a float data entry.
    Slope Speed Curve SlopeSpeedCurve an optional slope speed curve which controls the movement speed on sloping surfaces. Without this, the character controller will handle the speed change automatically.
    Gravity Mode Dropdown When to apply gravity to the resulting move vector. Options are: Always Apply, When Not Grounded and Never Apply.
    Damping Float The amount of damping to apply when changing direction.

    See Also

    The Motion Graph

    Motion Graph States

    Motion Graph Parameters And Data

    SlopeSpeedCurve ScriptableObject

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