SteepSlide MotionGraphState
Overview
The steep slide state handles sliding down slopes that are too steep to walk on. The character has some degree of control while sliding, but only in the horizontal direction. They can't affect the speed of the slide down the slope.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Slide Angle | Float Data | The angle above which a character loses motor control and is in pure slide mode. This can either be set as a value, or by referencing a float data entry. |
| Speed Minimum | Float Data | The sliding speed the character will reach (downwards only) at the lowest slope angle for a full slide. This can either be set as a value, or by referencing a float data entry. |
| Speed Maximum | Float Data | The fastest possible sliding speed the character can reach (downwards only) during a near vertical slide. This can either be set as a value, or by referencing a float data entry. |
| Acceleration Minimum | Float Data | The down-slope acceleration multiplier applied to a character during a shallow slide. This can either be set as a value, or by referencing a float data entry. |
| Acceleration Maximum | Float Data | The down-slope acceleration multiplier applied to a character during a near vertical slide. This can either be set as a value, or by referencing a float data entry. |
| Horizontal Speed Limit | Float Data | The top speed the character can reach against the slide (side to side).This can either be set as a value, or by referencing a float data entry. |
| Horizontal Acceleration | Float Data | The across slope accleration when trying to redirect slide sideways (0 is instant).This can either be set as a value, or by referencing a float data entry. |