BallisticProjectile MonoBehaviour
Overview
The BallisticProjectile is a basic projectile that follows gravity. It will be given an ammo effect by the firearm that it uses when it impacts.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Min Distance | Float | The minimum distance before the projectile will appear. |
| Max Distance | Float | The maximum distance, after the projectile will disappear. |
| Follow Curve | Boolean | Should the projectile rotate so it is always facing down the curve. |
| Forget Ignore Root | Boolean | Forget the character's "ignore root", meaning it can detonate on the character collider. |
| Query Trigger Colliders | Boolean | Should the shot be tested against trigger colliders. |
| Instant | Boolean | This will cause the projectile logic to be calculated instantly on firing. This will be more responsive, but bullet trails, etc may start far ahead of the gun depending on muzzle speed. Works best in first person. |
| Recycle Delay | Float | The time after the bullet hits an object before it is returned to the pool (allows trail renderers to complete). |