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    BallisticShooter MonoBehaviour

    Overview

    The BallisticShooter module spawns an BallisticProjectile.

    Inspector

    BallisticShooter

    Properties

    Name Type Description
    Start Active Boolean Should this module register as the active shooter immediately on start.
    Activation Mode Dropdown How does module activation work. Options are: Component means the component will be enabled / disabled - use this when you have multiple modules on an object such as the firearm root. GameObject activates / deactivates the object - use this for attachments where you want the geo to appear/disappear.
    Projectile Prefab PooledObject The projectile to spawn.
    Muzzle Tip Transform The position and direction the projectile is spawned.
    Muzzle Speed Float The speed of the projectile.
    Layers LayerMask The physics collision layers the shot can hit.
    Minimum Spread Float The minimum accuracy spread (in degrees) of the weapon when accuracy is at 1.
    Maximum Spread Float The maximum accuracy spread (in degrees) of the weapon when accuracy is at 0.
    Gravity Float The gravity for the projectile.
    Use Camera Aim Dropdown When set to use camera aim, the gun first casts from the FirstPersonCamera's aim transform, and then from the muzzle tip to that point to get more accurate firing. Options are: HipFireOnly, HipAndAimDownSights, AimDownSightsOnly, Never.

    See Also

    Modular Firearms

    BallisticProjectile

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