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    BlinkToolModule MonoBehaviour

    Overview

    The BlinkToolModule behaviour is used to model an Arkane style blink (Dishonoured, Deathloop, Prey) as a tool action. Aim at an area of flat ground or a ledge, hold the fire button until the markers are shown. Release to blink to that location. This is intended to be used alongside the MoveToPointState motion graph state.

    Inspector

    BlinkToolModule

    Properties

    Name Type Description
    Blink Target Key String The key to a vector parameter in the wielder's motion graph that will be set with the target position.
    Blink Trigger Key String The key to a trigger parameter in the wielder's motion graph that will be set when the blink is performed (trigger released on a valid target location).
    Collision Layers Layer Mask The physics layers the tool can blink onto.
    Max Distance Float The maximum distance that the character can blink.
    Coyote Time Float The last valid blink target will be stored this long and used. Makes the target selection more forgiving.
    Max Ground Slope Float The maximum slope that a ground plane can have for you to blink onto it.
    Max Climb Height Float The maximum distance down a wall you can look and it will blink to the top ledge.
    Ledge Overshoot Float If looking at the top of a wall, this is the distance past the edge to overshoot when blinking onto the ledge.
    Max Wall Angle Float The maximum angle away from vertical that the blink tool can register as a wall with a ledge.
    Yaw Limit Float An angle range centered on the wall normal that you can blink within. At 180 degrees you can blink to any ledge. At 0 degrees you would have to be looking perfectly flat on to the wall to blink to its ledge.
    Ground Marker Transform An object in the tool's hierarchy to use as the ground position marker for the blink target (the object will be moved out of the tool's hierarchy).
    Ledge Marker Transform An object in the tool's hierarchy to use as the ledge position marker for the blink target (the object will be moved out of the tool's hierarchy).

    See Also

    Wieldable Tools

    Motion Graph Parameters And Data

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