CustomRevolverReloader MonoBehaviour
Overview
The CustomRevolverReloader module is adpated from the SimpleReloader. It adds functionality to make the spent and reloaded rounds visible and the visbile count correct based on how many bullets are loaded into the gun.
Inspector

Properties
The CustomRevolverReloader module inherits most of its properties from the SimpleReloader. It adds the following properties:
| Name | Type | Description |
|---|---|---|
| Start Active | Boolean | Should this module register as the active reloader immediately on start. |
| Activation Mode | Dropdown | How does module activation work. Options are: Component means the component will be enabled / disabled - use this when you have multiple modules on an object such as the firearm root. GameObject activates / deactivates the object - use this for attachments where you want the geo to appear/disappear. |
| Magazine Size | Float | The number of rounds that can be fit in the magazine at once. |
| Starting Magazine | Float | The number of rounds in the magazine on initialisation. |
| Empty Shells | GameObject Array | The empty shells in the revolver cylinder. |
| Loader Shells | GameObject Array | The unused shells in the revolver speed loader. |
See Also
[Unity Animator][unity-animator]
[Unity AnimatorController][unity-animatorcontroller]