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    ExplosiveObject MonoBehaviour

    Overview

    The ExplosiveObject behaviour is used to create objects like barrels that spawn a PooledExplosion when killed.

    Inspector

    ExplosiveObject

    Properties

    Name Type Description
    Explosion PooledExplosion The explosion object to spawn.
    Offset Vector3 An offset from the object's origin that the explosion will spawn.
    Damage Float The damage does at the center of the explosion. Drops off to zero at the edge of the radius.
    Max Force Float The maximum force to be imparted onto any objects in the explosion's radius. Requires either a [Rigidbody][unity-rigidbody] or an impact handler and drops off to zero the further from the center the object is.
    Takes Damage DamageType The type of damage the object can take.
    Health Float The amount of health the object has.
    Destroy Gameobject Dropdown What to do to the object when it's killed. Available options are: PoolOrDestroy, Disable, Nothing.
    On Destroyed UnityEvent An event invoked when the item's health reaches zero

    See Also

    Explosions

    Health and Damage

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