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    RaycastTargetingSystem MonoBehaviour

    Overview

    The RaycastTargetingSystem behaviour is a targeting system that passes the current raycast hit point to any guided projectiles that have been registered with it. Those projectiles require a TargetingSystemTracker component attached.

    Inspector

    RaycastTargetingSystem

    Properties

    Name Type Description
    Raycast Layers LayerMask The layers to cast against.
    Max Distance Float The max distance for targets to home in on.
    Continuous Boolean Should the targetying system update the projectiles each tick or just pass the initial hit point.
    Min Interval Float The targeting system will only check for new targets after the min interval has elapsed since the last time, passing the last target to any new trackers before that. This is useful for burst launchers so that each missile tracks the same target.
    Use Camera Aim Dropdown When set to use camera aim, the targeting system casts forward from the FirstPersonCamera's aim transform. If not then it casts from the transform the targeting system is attached to.

    See Also

    Modular Firearms

    Hitscan vs Projectiles

    TargetingSystemTracker Behaviour

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