SimpleBallisticShooter MonoBehaviour
Overview
The SimpleBallisticShooter module spawns an BallisticProjectile. It is not affected by accuracy, and has no options to use the camera aim target. If you want these extra features then you can alternatively use the [BallisticShooter][4]
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Start Active | Boolean | Should this module register as the active shooter immediately on start. |
| Activation Mode | Dropdown | How does module activation work. Options are: Component means the component will be enabled / disabled - use this when you have multiple modules on an object such as the firearm root. GameObject activates / deactivates the object - use this for attachments where you want the geo to appear/disappear. |
| Projectile Prefab | PooledObject | The projectile to spawn. |
| Muzzle Tip | Transform | The position and direction the projectile is spawned. |
| Layers | LayerMask | The physics collision layers the shot can hit. |
| Muzzle Speed | Float | The speed of the projectile. |
| Layers | LayerMask | The layers that will be checked against when casting for valid interaction targets. |
| Gravity | Float | The gravity for the projectile. |