⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    SpreadBallisticShooter MonoBehaviour

    Overview

    The SpreadShooter module is in effect a number of BallisticShooter modules in one.

    Inspector

    SpreadBallisticShooter

    Properties

    Name Type Description
    Start Active Boolean Should this module register as the active shooter immediately on start.
    Activation Mode Dropdown How does module activation work. Options are: Component means the component will be enabled / disabled - use this when you have multiple modules on an object such as the firearm root. GameObject activates / deactivates the object - use this for attachments where you want the geo to appear/disappear.
    Projectile Prefab PooledObject The projectile to spawn.
    Muzzle Speed Float The speed of the projectile.
    Gravity Float The gravity for the projectile.
    Muzzle Tip Transform The transform that the bullet actually fires from.
    Layers LayerMask The physics collision layers the shot can hit.
    Min Aim Offset Float The maximum angle from forward the shooter can fire when accuracy is 1.
    Max Aim Offset Float The maximum angle from forward the shooter can fire when accuracy is 0.
    Use Camera Aim Dropdown When set to use camera aim, the gun first casts from the FirstPersonCamera's aim transform, and then from the muzzle tip to that point to get more accurate firing. Options are: HipFireOnly, HipAndAimDownSights, AimDownSightsOnly, Never.
    Bullet Count Int How many pellets are fired each shot.
    Cone Float The spread of the cone in degrees.

    See Also

    Modular Firearms

    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX