TargetTrackingAmmoEffect MonoBehaviour
Overview
The TargetTrackingAmmoEffect behaviour is used to tag targets for guided projectiles to home in on. The projectiles must use a TargetingSystemTracker component.
Inspector
![]()
Properties
| Name | Type | Description |
|---|---|---|
| Damage Type | Dropdown | The type of damage the impact counts as. This is a common property for all ammo effects and actually has no effect in this case. |
| Secondary Effect | AmmoEffect | An optional secondary ammo effect to allow the tracking bullet to deal damage, etc. |
| Tracker Lifetime | Float | The amount of time (seconds) the tracking effect will last for. |
| Requires Damage Handler | Boolean | Does the hit object need to have a damage handler to correctly tag. |
| On Target Tagged | UnityEvent | An event fired when an object is successfully tagged. You can use this to perform actions like switching ammo effects. |