CameraKickSpring MotionGraphBehaviour
Overview
The CameraKickSpring behaviour triggers the player character's camera kick spring additive effect with the supplied offset and rotation.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Switch Condition | SwitchParameter | An optional switch condition that defines if the kick should be triggered. |
| Trigger Condition | TriggerParameter | An optional trigger condition that defines if the kick should be triggered. |
| When | Dropdown | When should the camera kick spring be triggered. |
| Position Kick | Vector3 | The position offset for the camera at the strongest point of the kick. Keep these values small (cm, not meters) or you risk clipping scenery or weapon geometry. |
| Rotation Kick | Vector3 | The rotation offset for the camera at the strongest point of the kick. Positive X nods forwards. Positive Y turns right. Positive Z tilts counter-clockwise. |
| Kick Duration | Float | The amount of time the kick effect should last. |