SetRootMotionStrength MotionGraphBehaviour
Overview
The SetRootMotionStrength behaviour is used when the character has a first person body and will move the character based on the root motion of its animations based on the strength you set. To use this, the character must have a body with an animator. It must have animations that use root motion. lastly, it must have a FirstPersonBodyRootMotion component attached to the character body which catches root motion and sends it to the character's MotionController.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| When | Dropdown | When should the parameter be modified. Options are OnEnter, OnExit and Both. |
| On Enter Value | Float | The root motion strength to set on entering this state / subgraph. |
| Blend Time | Float | The blend time for the new root motion value on entry. |
| On Exit Value | Float | The root motion strength to set on exiting this state / subgraph. |
| Blend Time | Float | The blend time for the new root motion value on exit. |