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    ControlledJetpack MotionGraphState

    Overview

    The ControlledJetpack state adds an upward force to the character while allowing some control over direction.

    Inspector

    ControlledJetpack State

    Properties

    Name Type Description
    Jetpack Power FloatParameter An optional parameter that acts as a multiplier for the jetpack force (0.5 is half power, etc)..
    Jetpack Force FloatData An acceleration force (ignores mass) upwards for the jetpack
    Horizontal Acceleration Float Data The input driven acceleration while falling. This can either be set as a value, or by referencing a float data entry.
    Top Speed Float Data The top horizontal movement speed (for keyboard input or max analog input). This can either be set as a value, or by referencing a float data entry.
    Strafe Multiplier Float Data The multiplier applied to the max movement speed when strafing. This can either be set as a value, or by referencing a float data entry.
    Reverse Multiplier Float Data The multiplier applied to the max movement speed when moving in reverse. This can either be set as a value, or by referencing a float data entry.
    Clamp Speed Boolean Should the speed of the character decelerate to top speed.
    Damping Float The amount of damping to apply when changing direction.

    See Also

    The Motion Graph

    The Motion Graph Editor

    Motion Graph States

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