JumpDirection MotionGraphState
Overview
The jump direction state adds a jump direction to the Jump state. You should add an out-bound connection from this state that uses the CompletedCondition, connecting to an airborne state. This state should be replaced with the JumpDirectionV2 motion graph state instead, as it gives more predictable results with analogue controllers.
Inspector

Properties
| Name | Type | Description |
|---|---|---|
| Jump Speed | Float Data | The instant speed of the jump. |
| Maximum Height | Float Data | The angle the jump direction will be tilted in the character input direction when input scale is 1. |
| Ground Influence | Float Data | The amount of influence the ground has over the direction of the jump. 0 = up, 1 = ground normal. |
| Velocity Mode | Dropdown | How should the velocity be applied. Available options are:
|
| Minimum Distance | Float | The minimum distance the state should attempt to move before completing. This prevents a very small fixed time step causing the movement to be too small to overcome ground snapping / detection. |