⮞ Go to NeoFPS.com

    Show / Hide Table of Contents

    JumpDirectionV2 MotionGraphState

    Overview

    The JumpDirectionV2 state adds a jump direction to the Jump state. This version gives a more consistent result with analogue controllers than the original JumpDirection motion graph state and should be used in its place.

    Inspector

    JumpDirectionV2 State

    Properties

    Name Type Description
    Horizontal Speed Float Data The horizontal speed of the jump.
    Vertical Speed Float Data The upward speed of the jump.
    Ground Influence Float Data The amount of influence the ground has over the direction of the jump. 0 = up, 1 = ground normal.
    Velocity Mode Dropdown How should the velocity be applied. Available options are:
    • Additive will add the jump velocity to the original velocity.
    • Absolute will ignore the original velocity.
    • Minimum will boost the character velocity if it is less than the jump speed in the jump direction.
    Minimum Distance Float The minimum distance the state should attempt to move before completing. This prevents a very small fixed time step causing the movement to be too small to overcome ground snapping / detection.

    See Also

    The Motion Graph

    Motion Graph States

    Motion Graph Parameters And Data

    Back to top Copyright © 2019 Yondernauts Game Studios Ltd
    Generated with DocFX